BIRTHDAY PARTY GAMES

It is my intention to have on this page all the 'Birthday Party Games' that are worth playing at a Kid's Party!!! Quite a tall order! This could take a number of months, indeed years - so if you have any party games you would like to share, please feel free to email me with your ideas.

To start us off I have nearly 200 tried & tested Birthday Party Games for you to choose from...Some Old - Some New. So whatever Party Theme you go with you are spoilt for choice with so many Childrens Birthday Party Games of all types, for all ages for you to choose from!!!

To begin with here are some Traditional Childrens Party Games of which a few I am sure you will know or even played not too long ago!

TRADITIONAL BIRTHDAY PARTY GAMES

APPLE BOBBING: AGES 4 & UP

PROPS REQUIRED - LARGE BOWL OF WATER & SEVERAL APPLES.

HOW TO PLAY: This Party Game is traditionally played at Halloween. The apples are dropped in the water and one at a time the children attempt to get the apple out of the water by using their mouth & teeth only. You could set a time limit of say 30 seconds, if they manage to get the apple out they get to eat the apple. See who gets the fastest time to be the outright winner.

BLIND MANS BLUFF: AGES 4 & UP

PROPS REQUIRED - ONE SCARF OR BLINDFOLD.

HOW TO PLAY: One player is blindfolded. The blindfolded player then has to feel his/her way around the room in search of another player. The other players avoid & hide from the person that is blindfolded. They can taunt him/her by making noises so he/she changes directions.

Once a player is caught they are either eliminated from the game or they are the next person to take the blindfold. To make things a little more difficult you can have the blindfolded player attempt to identify who they have caught by touching their face.

CHINESE WHISPERS: AGES 4 & UP

HOW TO PLAY: Some Kids Birthday Party Games are great in helping to calm the childen down when they are beginning to get a little over excited! Sit the children down in a circle. The 'Birthday Child' whispers a sentence into the ear of the child sitting on their right. This sentence is then repeated to the next child until it gets to the final child in the circle. This child stands up and says the sentence out loud. This can be very amusing, as it is surprising how much it will have changed. The 'Birthday Child' then informs everyone what the sentence actually was when the game started!

COLA - FANTA: AGES 4 & UP

PROPS REQUIRED - LONG PIECE OF STRING.

HOW TO PLAY: This game is played just the same as 'ON THE BANK - ON THE RIVER'. The only difference is the changing of the words to 'COLA - FANTA' to make it a little more topical. The piece of string is laid out on the floor. The children stand on one side. Explain to the children that one side of the string is 'cola' the other side is 'fanta'. All the children start by lining up one behind each other with their left foot a couple of inches from the string. Tell them they are stood on the side of 'Cola'. When you call the word 'Fanta' they must all jump to the other side. When you call 'Cola' they jump back. The children are out when they end up on the side of 'Fanta' when they should be on 'Cola' or vice versa. To make things a little more interesting you can speed up the commands having the children go faster & faster with each call. You can also set them a series of commands such as 'Cola, Cola, Fanta, Cola. So they would jump twice for each cola, then once over to 'Fanta' and back again to 'Cola'. You can make it as easy or difficult as you like depending on how good the children are at this game.

COPS & ROBBERS: AGES 4 & UP

HOW TO PLAY: A kids birthday party game which requires two teams. One team are the 'cops' the other the 'robbers'. It would usually be structured so that the 'cops' outnumber the 'robbers'. The game starts when a 'robber' steals a previously chosen object. As soon as the 'robber' touches the object the 'cops' jump into action and chase the 'robber' around the room. The 'robber' is caught with a simple tag off the 'cops'.

CORNERS: AGES 4 & UP (Sometimes known as 'Islands'.)

PROPS REQUIRED - MUSIC, COLOURED CARDBOARD.

PREPARATION REQUIRED - Four corners to be named, numbered or coloured. Depending on how you play this game you will need to either write the name of a town, popstar or football team on a piece of card or if you prefer to keep it simple number them 1 - 4 or have four different coloured cards. Pin the cards up one in each corner of the room.

HOW TO PLAY: The children dance to the music when the music stops they run over to a corner in the room. With your back turned (no cheating!) you call a name of a corner - anyone stood in that corner are out & the game carries on until you are down to three children (at this point you can eliminate a corner, same again when down to two). You keep playing until you have one outright winner. Alternatively, to avoid eliminating anyone you can reward points to the children who are stood in the chosen corner. The child with the most points at the end of the game is the winner.

DRESSING UP RELAY RACE: AGES 4 & UP

PROPS REQUIRED - TWO PILES OF CLOTHES (SAME NUMBER IN EACH PILE.)

HOW TO PLAY: The children are divided into two teams. Put the piles of clothes at the other side of the room. One at a time the children run to the pile put one item of clothing on and run back to their team. They then tig the next person who does the same. The winning team are the team to be sitting down wearing all the clothes from their pile.

DUCK DUCK GOOSE: AGES 3 & UP

HOW TO PLAY: This birthday party game requires the children to sit in a circle. One child is chosen to be on. This child walks around the circle tapping all the other children on their head, one at a time saying the word 'Duck', until at a time of his/her choice he/she changes the word to 'Goose'. The child who is named the 'Goose' has to stand up & chase the child that is 'on' around the circle before he/she can sit down in the space vacated by the 'Goose'. If he/she tags the child before he/she sits down the game carries on with the same child trying his/her luck once more. If the child reaches the 'gooses' position without being tagged the 'goose' is then 'on' and the game plays for another round. Alternatively it can be played as an elimination game with the child that has been tagged going into the centre of the circle which can be known as the stewpot. It can be played this way until the circle gets too small or each time a 'goose' has been caught the child in the middle goes back to the circle.

FEED THE LION: AGES 3 & UP

PROPS REQUIRED - LARGE CARDBOARD BOX, CREPE PAPER, ORANGE COLOURED CARD, BALLS OF NEWSPAPER OR SOFT FOAM/SPONGE BALLS

PREPARATION REQUIRED - Cut a lions face out of the card ( make sure the mouth of the lion is large enough for the ball to go through) turn the cardboard box upside down & cut a hole the same size as the mouth of your lion at the top of the box. Stick the lions face to the top of the box so that the mouth fits over the hole and decorate the box with crepe paper so that it resembles a lion.

HOW TO PLAY: Line the children up a few feet away from the lion. The object of the game is to throw the balls into the lions mouth.

FOLLOW THE LEADER: AGES 3 & UP

HOW TO PLAY: This childrens party game can be played just for fun as a 'Get Silly' time or you can eliminate players if they are not following correctly. The rules are quite simple. The children get in a straight line behind the 'Leader'. The music plays and each child must copy whatever the 'Leader' does.

FROGGY FROGGY MAY WE CROSS YOUR SHINING RIVER? AGES 3 & UP

HOW TO PLAY: One child is elected to be the 'Froggy' and stands with their back turned. The rest of the children stand about 5 metres away in a line facing the back of 'Froggy'. Altogether the children chant 'Froggy, Froggy may we cross your shining river?' The 'Froggy' answers 'Not unless you wear the colour red' or 'Not unless you are wearing black shoes'. If the children are wearing those items they have to run across to the side where 'Froggy' is before he turns around and catches them. Any child that is caught running across can either be the new 'Froggy' or has to go back to the start and try again.

GO FETCH: AGES 4 & UP

HOW TO PLAY: Here is a Childrens Party Game that goes down just as well with adults. Great to play at wedding receptions & christenings.

The contestants are given the task of going around the room & into the audience to collect items of clothing, jewellery, money, etc...

The children line up in front of you awaiting their first command. You tell them that whatever it is they need to fetch they must bring back and stand in a straight line in front of you holding out the required object. It is very important to get them into a straight line making sure no one pushes in the queue. Whoever is standing at the back of the queue will be out. If their are alot of children I split them into two teams usually Girls v Boys. When playing this way one girl and one boy go against each other and the first to return scores a point for their team. The first go is always a practise just to make sure they understand the rules.

It's best to have a list prepared so you know what to send them for. I usually start off with a coin. So the boys & girls run into the audience begging & borrowing whatever coin you have asked for. They come back coin in hand and make the straight line. Depending on the people they borrowed the coin from you can explain that this is the 'entrance fee' and you pocket the money. You probably would only get away with this if it's a small coin. (But Good Luck!!!)

The objects you ask for largely depends on the room you are playing the game in and how many adults are there to get certain items off. Here is a list of objects I usually ask for:

A COIN
A PEN
A SET OF CAR KEYS
A SHOE
A PAIR OF SMELLY SOCKS
A COMB
LIPSTICK
A BEER MAT
A FIVE POUND NOTE
A TIE
A SHIRT
A CREDIT CARD
A GIRLFRIEND!

What you ask for really is up to you but I would like to point out when playing this game I never ask for objects that could be of great value. I generally steer clear of rings & watches and when I ask for any notes of high value it is when we are down to the last 2 or 3 contestants so I can see where they have come from. Finally and probably most importantly I never ask for a glass from the bar or anything the children might break and hurt themselves with.

GUESSING CONTEST: AGES 3 & UP

PROPS REQUIRED - ONE GLASS JAR, COLOURFUL SWEETS, A PIECE OF PAPER & PEN.

PREPARATION REQUIRED - Fill the jar with the sweets (make a note of how many sweets).

HOW TO PLAY: A Party Game that is often played at Garden Fetes. The children have to guess how many sweets are in the jar. Write down their answer next to their name. The closest guess wins the jar of sweets.

HERE WE GO ROUND THE MULBERRY BUSH: AGES 2 & UP

HOW TO PLAY: Here we have a Childrens Party Game that would normally be taught in a Childrens Nursery. The children stand in a circle, holding hands they skip around singing:

HERE WE GO ROUND THE MULBERRY BUSH
THE MULBERRY BUSH, THE MULBERRY BUSH.
HERE WE GO ROUND THE MULBERRY BUSH
ON A COLD AND FROSTY MORNING.

The children stop skipping and face each other still standing in the circle. You then ask them what they do on a cold and frosty morning. If the children are struggling with an answer you can start them off with:

THIS IS THE WAY WE WASH OUR FACE.
WASH OUR FACE, WASH OUR FACE.
THIS IS THE WAY WE WASH OUR FACE.
ON A COLD AND FROSTY MORNING.

As the verse is being sung the children mimic the actions.

Other verses can be:

THIS IS THE WAY WE BRUSH OUR TEETH...

THIS IS THE WAY WE WASH OUR HANDS...

THIS IS THE WAY WE DRINK OUR TEA...

THIS IS THE WAY WE EAT OUR FOOD...

THIS IS THE WAY WE WASH OUR POTS...

THIS IS THE WAY WE CLEAN OUR SHOES...

THIS IS THE WAY WE WALK TO SCHOOL...

Any verses will work as long as the children can relate to them.

HOT POTATO: AGES 3 & UP

PROPS REQUIRED - A SMALL BALL OR POTATO

HOW TO PLAY: The children sit in a circle. The ball or potato is passed around as the music plays. When the music stops whoever is holding the 'potato' is either eliminated from the game or given a forfeit.

I SPY: AGES 3 & UP

HOW TO PLAY: A nice quiet game to calm things down. One person chooses an object that they can see and says 'I Spy with my little eye something beginning with...' they then say the letter the object begins with. Each person has a guess, the person to guess correctly then has a turn at spying.

IN THE FARMYARD: AGES 3 & UP

HOW TO PLAY: The children sit in a circle and are each given the name of an animal, if there are many children there can be more than one of the same animal. You then tell the story of animals in a farm and each time you mention the name of the child's animal they have to make their animals noise.

ISLANDS: AGES 4 & UP (There is another childrens party game that is sometimes known as 'islands'. Just to confuse you it is listed under 'C' for 'Corners'.)

PROPS REQUIRED - SEVERAL POSTCARDS (ONE FOR EACH CHILD)

HOW TO PLAY: Each child is given a postcard which is to be their 'island'. The children find a place on the dancefloor. They place their 'island' on the floor. The music plays and the children dance around the 'islands' being careful not to stand on them until the music stops. When the music stops they jump on the nearest 'island' (One child per 'island'.) The music plays again, this time one of the islands are removed & the children dance around the 'islands' once more. The child that is left without an 'island' is eliminated and becomes one of the judges. This is repeated until you have one outright winner.

MAN THE LIFEBOATS: AGES 4 & UP

SHIVER ME TIMBERS!!! This childrens party game is just fine if your planning a 'Pirate Theme' Party. But not only that - it works just as well at any kind of Kid's Party.The Party Children are given a series of commands: CAPTAIN'S COMING.....The children respond with a salute and shout 'Aye Aye Captain'.

CAPTAINS WIFE.....The children are instructed to curtsey. CAPTAINS DAUGHTER.....The children shout 'Ooh la la' and blow her a kiss. CLIMB THE RIGGING.....The children gesture climbing a rope ladder. SCRUB THE DECKS.....The children get down on their hands & knees moaning 'Why do I have to scrub the decks'. CROWS NEST.....The children stand on one leg put their hand over their eyes and shout 'Land Ahoy!' PORT.....The Children run to left side of the room.

STARBOARD.....The Children run to right hand side of the room. STORMY WEATHER.....The Children rock from side to side. HIT THE DECK.....The children throw themselves to the floor. STAND ON DECK.....The children jump to their feet. SHARK'S COMING.....The Children scream!!! DOLPHIN'S HERE TO SAVE YOU.....The Children breathe a sigh of relief! Aaaaaah.

MAN THE LIFEBOATS......The Children organise themselves into a group and sit down.

HOW TO PLAY: After going through the different commands with the children you start the music. The children dance awaiting the first command. The commands are given as fast and in any order you like. You can keep this going for as long as the children are having fun & enjoying themselves. On the command 'MAN THE LIFEBOATS' you give the children a number. (for instance 'MAN THE LIFEBOATS IN GROUPS OF 4') the children then organise themselves into a group of four and sit down. Give them a time limit of say ten seconds and then go around counting how many are in their lifeboat. If it is less than the number they are eaten by the sharks! If there are too many in the lifeboat the boat sinks and Guess What? They are eaten by the sharks. At this point you can either eliminate the children and have them help you with the commands or if you prefer not to eliminate. Reward the children who were in the correct number with a 'piece of eight'. The child with the most pieces of eight at the end of the game gets a prize.

MATCH THE BALLOON: AGES 4 & UP

PROPS REQUIRED - SEVERAL BALLOONS OF DIFFERENT COLOURS AND AN EQUAL AMOUNT OF STICKERS OF SIMILAR COLOURS TO THE BALLOONS, MUSIC.

HOW TO PLAY: The children stand in a circle and are each given one coloured sticker. The balloons are placed in the centre of the circle. The music plays and the children dance, when the music stops the children rush to the circle and get themselves a balloon the same colour as their sticker. As a variaton you can call out an individual colour and whoever has that colour sticker runs into the balloons & gets themselves a balloon to match. You can give a prize to the first child who gets the balloon to you or if playing as a team game the first team to be sitting down together with balloons in their hands score points.

MONKEY'S TAIL: AGES 3 & UP

HOW TO PLAY: This childrens party game is usually best played between two contestants but can be played with more. A piece of rope is tied around the waist of each player. It needs to be long enough to wrap around the players waist and dangle down the back of the legs to finish about a foot off the floor. A teaspoon is tied to the end of the rope. Place a large jar on the floor behind each contestant. The first contestant to get the teaspoon in the jar is the winner.

MR BEAR'S FOOTSTEPS: AGES 3 & UP

HOW TO PLAY: One child is chosen to be 'Mr Bear' and stands facing a wall. All of the other children go to the other side of the room and try & sneak up on 'Mr Bear'. When 'Mr Bear' hears some noise he turns around and if he sees anyone moving he points to them and that person has to go all the way back to the beginning & start again. When a child manages to tig 'Mr Bear' they change places & the game starts again.

MUSICAL BUMPS: AGES 3 & UP

PROPS REQUIRED - MUSIC, SPOT PRIZES.

HOW TO PLAY: Another popular childrens party game. The children dance to the music when the music stops they sit down on the floor. Last one to sit down is out. To make this game a little bit more fun you can play about with the music. Trick them into sitting down by lowering the volume of the music instead of turning it off. Explain that if they sit down when the music is not properly switched off they will be out. Very handy when you're finding it difficult to judge who was last out! You can get a good few of them at once. Very Nasty!! Hee Hee!!!!When the children are out get them to stand at the front and help you with the judging.

MUSICAL CHAIRS: AGES 3 & UP

PROPS REQUIRED - CHAIRS (ONE LESS THAN THE NUMBER OF CHILDREN), MUSIC.

PREPARATION REQUIRED. - LAY OUT THE CHAIRS SO THEY ARE BACK TO BACK.

HOW TO PLAY: The children walk around the chairs to the music, all going in the same direction. When the music stops they they sit in one of the chairs. Only one child per chair. The child without a chair is out. A chair is removed each time someone is elimimated until there are only two children left circling the one chair. The child to sit on this chair first is the winner.

MUSICAL HATS: AGES 3 & UP

PROPS REQUIRED - A HAT, MUSIC, SPOT PRIZES.

HOW TO PLAY: The children sit in a circle, when the music plays they pass the hat around. They put the hat on their heads before passing it on to the next person. To make it a little more fun have the child stand up turn 360 degrees then sit back down before passing it on. This also stops them from literally throwing the hat as soon as they are passed it! Whoever is caught wearing or holding the hat is either eliminated from the game or has to pay a forfeit.

MUSICAL STATUES: AGES 3 & UP

PROPS REQUIRED - MUSIC, SPOT PRIZES

HOW TO PLAY: This is probably one of the most famous of the traditional Childrens Party Games. The children dance to the music when the music stops the children stand still. Anyone that moves is out. To make the game a little more entertaining you can get up close to each child and try and put them off by pulling faces and making strange noises etc. A variation on this game is rather than eliminate any child from the game you reward a child or children for being the best statue. When I play the game I get the kid's to take on the role of an animal, person or object. For instance, I might say 'When the music plays I want you to be a cheeky monkey' the children dance around impersonating a monkey, when the music stops I tell the children I am looking for the stillest, cheekiest monkey face to win a prize. Then we carry on with all the kid's still in the game 'Now I am looking for a tiger' or a 'footballer', 'ballet dancer' or 'Blackpool Tower' each time rewarding the best child with a prize.

NAME GAME: AGES 3 & UP

HOW TO PLAY: This is a great game to use as an ice breaker. The children sit in a circle. They clap their hands three times. Then one at a time they call out 'My name's ......' and they add their name. The game carries on with three more claps followed by a child saying 'my names ......' The order they call out their names can be determined by either - taking it in turn going round the circle or to make it a little more difficult by having the child who is saying their name deciding which child should go next by looking at them. To keep it exciting you can quicken the rhythm by clapping faster, the children will respond by speeding up.

ON THE BANK, IN THE RIVER: AGES 3 & UP

PROPS REQUIRED: A LONG PIECE OF STRING.

HOW TO PLAY: Lay the string out along the floor. The children line up standing beside the string. Explain that on one side of the line is the 'bank' the other side is the 'river'. They are all stood on the side of the bank. When you shout the command 'In the river' they all must jump to the other side of the string - into the 'river'. When you shout the command 'On the bank' they all jump back again to the side of the 'bank'. If they find themselves in the side of the 'bank' when they should be in the 'river' they are out and vice versa. To make it a little more exciting you speed up the commands making them jump faster & faster. To make it a little more difficult you could give them a sequence to follow. For example, 'In the River', On the bank', 'In the river', 'In the river', 'On the bank'. So they would jump in the river once, on the bank once, in the river twice and finish on the bank. They must jump once for each command.

ORANGE & LEMONS: AGES 3 & UP

HOW TO PLAY: Two children are chosen one to be an 'orange' the other a 'lemon' Facing each other they reach out with both hands above head height and make an arch. All the other children form a straight line and walk around in a circle passing through the arch. Whilst doing this everyone sings the rhyme: ORANGE & LEMONS,
SAY THE BELLS OF ST. CLEMENTS.
YOU OWE ME FIVE FARTHINGS,
SAY THE BELLS OF ST. MARTINS.
WHEN WILL YOU PAY ME?
SAY THE BELLS OF OLD BAILEY.
WHEN I GROW RICH,
SAY THE BELLS OF SHOREDITCH.
WHEN WILL THAT BE?
ASK THE BELLS OF STEPHNEY.
I'M SURE I DON'T KNOW,
SAYS THE GREAT BELL OF BOW.
HERE COMES A CANDLE TO LIGHT YOU TO BED,
HERE COMES A CHOPPER TO CHOP OFF YOUR HEAD

On the final word 'HEAD' the two children forming the arch lower their arms and capture the child that happens to be passing through. The child then chooses to be either 'an orange' or 'a lemon' whatever they decide to be they go and stand behind their chosen fruit. When everyone has been captured they hold onto the waists of the child in front and have a 'tug of war'.

PARACHUTE GAME: AGES 4 & UP

PROPS REQUIRED - ONE BED SHEET.

HOW TO PLAY: All the children gather around the sheet (which is to be the parachute) and take hold of it by the edge. On the count of three the children lift the 'parachute' up into the air. As it rises call out the names of two children. These two children have to swap places before the 'parachute' comes down without getting caught in it!

PASS THE ORANGE: AGES 5 & UP

PROPS REQUIRED - Several Oranges.

HOW TO PLAY: Two or more teams are required for this game. The players stand in a straight line behind each other. The player at the front is given an orange. The orange is placed under the chin. On the word 'Go' the front player turns around and passes the orange to the next person in line without using their hands. The orange is passed all the way down the line until it reaches the final player. When the final player has the orange firmly under their chin the team sits down. The first team to be seated are the winner.

PASS THE PARCEL: AGES 3 & UP

PROPS REQUIRED - MUSIC, ONE MAIN PRIZE & SEVERAL SMALL PRIZES, SEVERAL SHEETS OF WRAPPING PAPER OR NEWSPAPER.

PREPARATION REQUIRED - WRAP THE MAIN PRIZE IN A SHEET OF PAPER, THEN WRAP SEVERAL MORE SHEETS AROUND THIS. EACH TIME YOU ADD A LAYER PUT ONE OF THE SMALL PRIZES IN BETWEEN THE WRAPPERS.

HOW TO PLAY: Sit the children in a circle & play the music. The children pass the parcel around the circle. When the music stops whoever is holding the parcel takes a wrapper off. Should they reveal any prize it is theirs to keep. The music plays again and the parcel is passed around once more. This is repeated until the last wrapper is taken off. And of course, the lucky child that is left with the main prize is the winner.

PIN THE TAIL ON THE DONKEY: AGES 4 & UP

PROPS REQUIRED - A PICTURE OF A DONKEY WITHOUT A TAIL, A PICTURE OF A DONKEY'S TAIL.

PREPARATION REQUIRED - DRAW A PICTURE OF DONKEY ON A LARGE PIECE OF CARDBOARD (REMEMBER TO LEAVE OFF THE TAIL). MARK AN 'X' WHERE THE TAIL SHOULD BE. STICK THE PICTURE TO A WALL.

HOW TO PLAY: The children are blindfolded one at a time & given the picture of the donkey's tail with a drawing pin at one end. Turn the child around three times and guide towards the picture of the donkey. They then pin the tail on the donkey. Write their name or initial where they have landed the pin. The closest to the 'X' is the winner. The picture of the donkey is stuck to a wall. One at a time the children are blindfolded. They are given the 'donkey's tail' to hold & turned around three times, then guided towards the picture of the donkey.

POOR CAT: AGES 3 & UP

HOW TO PLAY: The children sit in a circle and choose someone to be the 'cat'. The 'cat' is blindfolded & then prowls around the inside of the circle on all fours stopping at one of the children sitting in the circle. The child then says in a disguised voice 'Poor cat' and then makes a a miaow sound. If the 'cat' correctly identifies the child they swap places, if not the cycle begins again.

RING A RING A ROSES: AGES 2 & UP

HOW TO PLAY: The children join hands in a circle & skip as they sing:

RING A RING A ROSES,
A POCKETFUL OF POSES,
ATISHOO, ATISHOO,
WE ALL FALL DOWN.

On the words 'fall down' the children fall to the floor.
If the children are old enough to play it as a game the last one down is out.
If not you can go into another verse of:

PICKING UP THE DAISIES,
PICKING UP THE DAISIES,
A-TISHOO, A-TISHOO,
WE ALL STAND UP.

And of course on the words 'stand up' all the children rise to their feet.

SARDINES: AGES 4 & UP

HOW TO PLAY: Select one player who is going to be 'on'. All the other players turn away and count to 20. The player that is chosen to be 'on' has to hide. After the other players have counted to 20 they go on a hunt. When they find the 'hidden player' they don't let on to anyone but join him/her in their hideaway. This carries on until all the players have found the 'hidden player' and squeezed themselves into the hideaway. The person to have found the 'hidden player' first is then on. And the game continues...

SCAVENGER HUNT: AGES 5 & UP

PROPS REQUIRED - A PAPER BAG FOR EACH PARTICIPATING CHILD.

PREPARATION REQUIRED - WRITE ON THE BAGS A LIST OF OBJECTS THE CHILDREN HAVE TO COLLECT. THIS CAN DIFFER ON WHETHER THE HUNT IS INDOORS OR OUTDOORS. IF IT IS OUTDOORS IT CAN BE MORE OF A NATURE HUNT. IF INDOORS IT CAN BE CHOCOLATES OR SWEETS OR OBJECTS YOU WOULD NORMALLY FIND AROUND THE HOUSE.

HOW TO PLAY: Each child takes a paper bag and sets off on their hunt to fill the bag with the required objects. The first to return with their bag filled with the objects is the winner. If you so wish, you could give a prize to all the completed bags that come back within the alloted time.

A variation of this game is the 'Alphabet Hunt'. Each player is given or chooses a letter and has to collect things beginning with that letter.

SIMON SAYS: AGES 4 & UP

PROPS REQUIRED - SPOT PRIZES

HOW TO PLAY: In this Childrens Party Game you give the kid's instructions to do different actions such as 'Lift your arms in the air, jump up & down, sit on the floor'. However they are only to do these actions if 'Simon says'. If the children do the action and you haven't said the words 'Simon Says' before you give the instruction they are out. Aaaaah!

SLEEPING LIONS: AGES 3 & UP

HOW TO PLAY: This is a great game to calm the children down. All the children lie on the floor and close their eyes, they are the 'lions' - they are not to move or make a noise. One person is selected to be the 'hunter' - who creeps around the room attempting to disturb the 'lions'. The 'hunter' is not allowed to touch the 'lions' only get close and make some funny noises or tell them jokes etc. If the 'lion' moves he/she joins the 'hunters'.

THE FARMERS IN THE DEN: AGES 2 & UP

HOW TO PLAY: The children join hands and make up a circle. Someone is chosen to be the 'farmer'. The 'farmer' stands in the centre of the circle and the children walk around singing:

THE FARMER'S IN THE DEN,
THE FARMER'S IN THE DEN,
E I ADIO,
THE FARMER'S IN THE DEN.

THE FARMER WANTS A WIFE,
THE FARMER WANTS A WIFE,
E I ADIO,
THE FARMER WANTS A WIFE.

The child playing the 'farmer' then chooses someone to be his 'wife'. The 'wife' then joins the 'farmer' in the centre of the circle. The children carry on with the song:

THE WIFE WANTS A CHILD,
THE WIFE WANTS A CHILD,
E I ADIO,
THE WIFE WANTS A CHILD.

The 'wife' then chooses someone to be the 'child' and the 'child' joins them in the centre. And the song carries on:

THE CHILD WANTS A NURSE,
THE CHILD WANTS A NURSE,
E I ADIO,
THE CHILD WANTS A NURSE.

Someone is chosen to be the 'nurse' and again joins the others in the centre of the circle.

THE NURSE WANTS A DOG,
THE NURSE WANTS A DOG,
E I ADIO,
THE NURSE WANTS A DOG.

And a little boy or girl is chosen to be the 'dog'.

WE ALL PAT THE DOG,
WE ALL PAT THE DOG,
E I ADIO,
WE ALL PAT THE DOG.

As the sing this verse everyone has a little 'pat' of the dog.

THE DOG WANTS A BONE,
THE DOG WANTS A BONE,
E I ADIO,
THE DOG WANTS A BONE.

And now some poor child is chosen to be the 'bone'. Everyone then picks the 'bone' while singing:

WE ALL PICK THE BONE,
WE ALL PICK THE BONE,
E I ADIO,
WE ALL PICK THE BONE.

THREE BLIND MICE: AGES 3 & UP

HOW TO PLAY: The children join hands in a circle. One child is chosen to be the 'farmers wife'. All the other children skip around singing:

THREE BLIND MICE,
THREE BLIND MICE,
SEE HOW THEY RUN,
SEE HOW THEY RUN,
THEY ALL RUN AFTER THE FARMERS WIFE
WHO CUTS OFF THEIR TAILS WITH A CARVING KNIFE.
DID YOU EVER SEE SUCH A THING IN YOUR LIFE
AS THREE BLIND MICE?

After the song the child playing the 'farmers wife' chases the children and tries to catch someone to be a mouse. The 'mouse' then joins the 'farmers wife' in the middle of the circle. And the song is sung again. When the song comes to the end the 'farmers wife' and the 'mouse' this time chase all the children until all the 'mice' are caught.

TRAINS AND STATIONS: AGES 5 & UP

HOW TO PLAY: The children sit in a circle. One child is chosen to sit in the centre of the circle. All the children sitting in the circle cross their arms and hold the hands of the children sitting next to them. Two children in the circle are chosen to be the 'stations' and one other the 'leader'. The leader sets the train in motion by squeezing one of the hands of the children sitting next to him/her. This carries on with each child squeezing a hand after they have had one of their hands squeezed. When the children chosen to be the 'stations' have their hands squeezed they make a 'Toot Toot' sound. The train can change directions, this is achieved by someone squeezing the hand that has just squeezed theirs. Whilst the train is in motion the child sitting in the centre has to work out where the train is. When he/she thinks they know where the train is they stop the game and point to the child. If they guess correctly they swap places with each other. HOW TO PLAY:

WHAT TIME IS IT MR. WOLF? AGES 4 & UP

HOW TO PLAY: One person is nominated to be 'Mr Wolf'. 'Mr Wolf' prowls around the room followed by all the children who keep calling 'What time is it Mr Wolf' 'Mr Wolf' responds with a time of the day 'One O Clock' or 'Two O Clock' etc. When 'Mr Wolf' decides he's hungry he growls 'Dinnertime'. On this the children make a run for it! If 'Mr Wolf' catches anyone they are either eliminated from the game or become the new 'Mr Wolf'.

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